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Gaming Galleries ›› Farming Simulator 22 ›› The tough farm!
Here we go!
Welcome to the tough farm! We started from scratch, and, as I just checked, we already spent over 60(!) hours on it! I would not have thought that!! But, as usual, if you do things that you enjoy, you do not really recognize how time flies!

But to the farm. Before we start, a big thanks to bandit, who gifted me Farming Simulator 22 <3! And so far, it was mostly him and me playing this. Last session fun joined in as well, and if I remember correctly, john also joined at least once? But I could be wrong.

Anyways, let me show you the current state of our farm. goal We play on haut beyleron and, as you can see, we own fields 9, 15, 16 and 17. Most of our equipment (silos, vehicles, etc.) are in the top area of field 16 (where I guess they're supposed to be).

We have a maxed out loan of 500.000, with us, diligently paying interests. But, we also own a lot of equipment, a greenhouse, two sheep barns, some bees and everything you need, to slowly but surely make money over time! And basically that is exactly where we are at the moment.

We did a couple contracts, started to buy our own fields, had a couple harvests and then decided (I?) to go for sheeps. What we are dearly missing is a second (more) harvesters, and maybe another field or two.
Room Tour
Having a bit of time available, I thought I am going add a couple of new entries to a couple of gaming galleries. And as I figured that I haven't, basically, provided any content for the new farm, even though we have played plenty on it already, I thought it should be time to change that.

And as images are often times working amazingly, let's go. Let's start with the top part of field 16 where most of our equipment is parked, straw is stored and our silos are. goal

At the southern corner between field 15 and 17 we placed our very first buildings. goal The greenhouse and the small sheep barn were the first buildings we bought. Both provide a nice passive income with almost no work. The greenhouse just needs water the sheeps only a bit of gras. But, the sheep barn was the start for more. But before we go there, let's have a look a the mods we're using this time (so far).

We just recently added the emergency pack as well as the toolbox. I added the toolbox in the hope for some type of 'minigame'. I wish, and think that would be amazing, to have some types of minigames in Farming Simulator. For example, when you have some spare time, you got grab the toolbox, go to your damaged vehicles and do some maintenance (and therefore also save some money). But so far, I haven't found any minigame like that. goal

We also haven't used the emergency pack yet, but, well maybe soon.

Let's come to the second to last picture. Starting with the small sheep barn, and the effortlessly, yet slowly, produced wool I decided I wanted to have more sheeps. Therefore we bought field 9 added a spinnery (to turn the wool into fabric) and a big sheep barn. goal In the end I also really would like to turn the fabric into clothes. For that we would still nee to buy a tailor shop which is ~100k. As we're currently at around 50k, this might be the next bigger investment we make, if we have the money available.

And last but not least, let's have a close-up of the spinnery, that already processed some wool into fabric. goal The spinnery was 60k and hopefully will soon be an essential key in our economic value chain.
Production Building Update (Tailor Shop).
There haven't been a lot of updates recently, simply due to the fact that I haven't had enough time to play and stream.

No time to play and stream => no progress, ergo, no update. Simple.

But instead of explaining the obvious let's have a look at a small update covering the latest added building (a tailor shop), that we just bought after playing Farming Simulator the last couple of times.

goal
Despite initially being very happy to finally be able to afford the 100k for the tailer shop and being able to transform our fabric into clothes that we can sell for a nice price, there was a bit of a scam feeling to it as well.

As we already had some fabric, which I directly dropped onto the production point to kickstart the clothes production, it turns out that you have to have, at least, drop 5000l of fabric to start the production. Like, what?

Ok. Anyways, I dropped all fabric that we already had with the 5000l being satisfied to one-seventh... (like what again! ^^). But yeah. Anyways. I come back and report further when we will have the first clothes ready to be sold.